Monos Suitcase Visualization (with Good Form Studio)
Role: 3D Artist – Hard Surface Modeling, Shading R&D

In this project, I was tasked with accurately recreating the Monos carry-on in 3D for high-end product visualization. My responsibility covered all aspects of hard-surface modeling, translating real-world dimensions, materials, and detailing into a clean, production-ready asset.

I also conducted R&D on shading and topology flow to ensure the suitcase rendered with realistic specular behavior across various lighting setups. This involved testing different surface treatments — from matte polycarbonate shells to soft rubber accents — to match the premium tactile feel of the brand.

This project exemplifies my attention to materiality, product accuracy, and my ability to support larger teams with dependable, detail-oriented asset creation.

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Tools used: Cinema 4D, Substance Painter, Redshift, After Effects

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